Learn to solve
ANY cube.SOLVE FASTER.
SOLVE ANYTHING.
DC breaks down 3x3 to Megaminx into methods anyone can learn — real tutorials, real PBs, zero fluff.
About DC
Speedcuber and YouTuber teaching real methods across eight puzzle types — from first solve to sub-10 3x3.
Featured videos
- Coming soon
CFOP F2L In 10 Minutes
- Coming soon
Megaminx For Beginners
- Coming soon
Sub-3 Square-1 Tutorial
Algorithm reference
Numbered in learning order — start at #1 and work down. Tap any card for details.
Cube collection
- 2x2
- 3x3
- 4x4
- Megaminx
- Pyraminx
- Skewb
- Square-1
- Ivy Cube
The path — first solve to competition
Solve it once
Beginner layer-by-layer method: white cross, first-layer corners, middle edges, then the last layer step by step. Follow one tutorial all the way — don't mix methods yet.
Practice: 20 min: one solve at a time with the guide open. Finishing matters; speed doesn't exist yet.
Ready when: You can finish the cube with the guide open next to you.
Solve it from memory
Cube notation (R, U, F and the primes), plus the beginner last layer by heart. Start turning with fingers, not wrists.
Practice: 15 min/day: 3 solves from memory, then 5 minutes of notation drills — read an algorithm and execute it without watching your hands.
Ready when: No notes, every time, under about 2 minutes.
4-look last layer
2-look OLL and 2-look PLL — about 10 algorithms total, most of them in the reference above. This is where the Algorithm Reference section becomes your toolbox.
Practice: 20 min/day: 5 min slow-drilling this week's 2 new algorithms, then 8–10 timed solves in csTimer. Log the ao5 — that's the number that goes on this site.
Ready when: Last layer never takes more than 4 algorithms. Around sub-1 minute.
Toolbox:Intuitive F2L
Pair up corner + edge and insert them together instead of solving layers separately. Times get WORSE for a week or two — that's normal and everyone goes through it.
Practice: 20 min/day for 2–3 weeks: 10 untimed solves watching only F2L pairs, then 5 timed. The timer looks worse before it looks better — hold the line.
Ready when: F2L without thinking hard. Solves around 30–45 seconds.
Toolbox:F2L — full guide ↗Full PLL, then full OLL
All 21 PLLs first (they repay fastest), then the 57 OLLs a few per week. Track which ones you own — this is a months-long stage and that's fine.
Practice: 25 min/day: 5 min new-alg drill, 5 min reviewing every PLL you own, 12 timed solves. One new PLL a week is on pace; two is fast.
Ready when: Every last layer is exactly 2 algorithms. Sub-20 territory.
Look-ahead & efficiency
Slow solves where your eyes track the NEXT pair while hands solve this one. Cross on bottom, planned in inspection. Timed averages (ao5, ao12), not just singles.
Practice: 25 min/day: 10 slow solves (turn at half speed, never stop moving), then 2 timed ao5s. Weekly: one ao12 — that's your real speed.
Ready when: Solving smoothly without pauses matters more than any single fast time.
Toolbox:No new algorithms — drillsCompete
WCA competition rules: 15-second inspection, stackmat timer, +2 and DNF penalties. Do practice solves under official conditions. Then find a nearby WCA competition and sign up.
Practice: Twice a week, full comp simulation: 15-second inspection, 5 consecutive solves, no redos, stackmat if you have one. The daily block stays the same.
Ready when: First comp goal is official times on the board and having fun — PBs come at the second one.
Toolbox:No algorithms — regulations & nervesChampionship tier
After your first comps: advanced F2L cases, cross+1 planning in inspection, PLL prediction during OLL, and selective COLL/ZBLL. Above all, structured practice — drill blocks, ao100 tracking, attacking your statistically worst cases.
Practice: Blocks with a purpose: each week pick your statistically worst case set and drill only that. Track ao100. Volume plus targeting beats either alone.
Ready when: You train weaknesses on purpose, not just solve for fun. Podiums follow volume.
Compete — your first competition
Get a WCA account
A parent creates it at worldcubeassociation.org. That account is your permanent competition identity — your WCA ID arrives automatically at your first comp.
Find a competition
Watch the WCA competitions page and CubingUSA for events within driving distance. Local comps are announced weeks to months ahead.
Register the day it opens
Popular comps hit their competitor cap within hours. Know the registration-open date and sign up that day. Fees usually run $15–35.
Pick friendly first events
2x2, 3x3 and Pyraminx are the classic first-comp trio — short solves, big fields, low pressure. Enter what you can finish, not what you can win.
Know the flow
15-second inspection · stackmat timer · +2 if the cube is one turn from solved when time stops, DNF beyond that · and everyone takes a turn judging — it's easy and they teach you on the spot.
Set the right goal
Comp #1 is for official times on the board and having fun. PBs come at comp #2, when the nerves are gone.
Comp-day kit
- Main + backup cube for every event
- Registration confirmation
- Water + snacks — comps are long
- Something for the waiting (most of a comp is waiting)
- Know your group + schedule for the day
csTimer ↗
The free timer every cuber uses. Turn on 15-second WCA inspection and use its scrambles — your session stats (ao5, ao12) are the numbers this site tracks.
ao5 / ao12
Average of 5: drop your best and worst, average the middle three. Singles are luck; averages are skill — every goal on this site is an average.
Stackmat timer + mat
The physical timer used at every WCA comp. Practice the start/stop hand motion at home so it costs zero seconds on the day.
Personal bests
Personal bests coming soon.